PlaneShift Unreal Release 0.7.56

By PlaneShift Team, October 27th 2026    Write a comment.

A new PlaneShift release is complete with a lot of new features, we hope you will enjoy it! We want to thank everyone who supports the project and everyone who participates in our community!


This release cannot be updated through the PSLauncher, so you can download it from our Download page. Steam users will get the update automatically (wait few hours for it).

Here is the list of changes for 0.7.56:

Our game was using Unreal Engine version 5.4, about 2 years old, and we decided to upgrade to Unreal Engine 5.7! This brings the game up to speed with the latest engine optimizations and improvements, increases compatibility with newer hardware, and allows us to use recently introduced features. The upgrade was fairly complex, but has proven to be valuable as we gained some FPS. Considering the scope of this tech update, we have already tested it across all major platforms (Windows, Linux, macOS) on different hardware to ensure compatibility. Those tests were successful, but we would love to get your feedback as you play. Let us know if everything works well! One noteworthy change on Linux, we moved from SDL2 to SDL3. Sonoma 14.0 is now declared by Epic as the minimum requirement. Windows 10 is still supported.

New Procedural Dungeons and Special Racial Weapons System
We've introduced 7 new procedural dungeons tied to specific races, complete with a brand-new loot and currency loop. Here is how it works:
- Find the Dungeons: Locate the new dungeons hidden near the home cities (or culturally relevant buildings) for each respective race. (Note: Special weapons are currently available for Lemur, Kran, Stonehammer, Diaboli, Klyros, Enkidukai, and Dermorian. Nolthrir already has the Galkard available, while Ylian weapons are still in development).
- Collect Dispeller Energy: Hunt monsters inside these dungeons to gather special dispeller energy.
- Unlock Magic Chests: Search for magically protected loot chests scattered through the dungeons and use your collected dispeller energy to break their protection.
- Obtain Racial Sigils: Open the chests to find new racial sigils.
- Purchase Special Weapons: Take your sigils to the new exotic merchant and caravan in the Winch area to buy special sealed chests containing unique racial weapons with guaranteed modifiers.
- Prerequisite: The exotic merchant will only appear if you upgrade Hydlaa City's infrastructure to its maximum level using the City Manager (Willam).

We extended the engine to support the above:
- Currency Expansion: Merchants can now sell items using different currencies, complete with a dedicated currency display in the merchant window. Any item can now serve as a currency.
City Manager Enhancements:
- City managers can now define which merchant categories are present in a city (rather than forcing all cities to have every category).
- Supports the creation and removal of city benefits, such as special NPCs or unique items (like the new exotic merchant).

Increased overall light at night.
Updated all hair/beard meshes for all applicable races. Added new hair options for lemur male and female. Fixed lemur antennas. One new hair style for Nolthrir female.
Added 3 alternate texture variations of all racial weapons (krando, fehve, ...). These weapons can be found in the new sealed chests
Fixed sitting (please test it!). This problem has been very hard to find as it was happening only in production. The rotation when sitting was incorrect.
Greatly improved "you must face the enemy" message, with better calculations and removing vertical height from distance vector.
Dragging the camera doesn't clear the target anymore
Dragging the camera and releasing it over an item or character doesn't trigger the popup menus anymore
Added an option under settings -> Controls to bind the strafe mode
When entering or exiting combat mode, the game now sets the strafe mode automatically (you can still toggle it manually)
Lootable furniture in dungeons resets for each search, and not globally anymore
New ylian female alternative robe texture (NPC only for now)
Some work on terraforming our lands, mostly around Hydlaa city. Added lumberjack location, removed arena high hill on two sides, creating new paths and better landscape. Fixed arena fences.
Added better fences to the Hydlaa Winch balconies.
Added View Distance to Settings to define the culling of items.
Added automatic culling distance for items dropped by players and loaded by the server. Should help performance.
Several updates to the magic shop area, added gate, playground.
New greener grass, new bushes (still to be used)
Fixes to north-west hydlaa city area
Implemented "/away" chat command. You can set yourself as away and send an automated response to anyone who sends you a private message.
Implemented "/target" with the addition of a line of sight check for non guarded items. One useful way to use it is: "/target next dead" and then "/loot".
Added new mask item.
Added new event coins to be used as currency of new items.
New quests have been added to Delver by Daevaorn (thanks!). These are introductory quests to know the village and its people. There are 10 new!
One new quest added to Ojaveda by by Daevaorn (thanks!). It's a continuation of a previous story.

Updates to procedural dungeons to allow specific loot by dungeon, and not generic loot as before.
Visual equipment is now visible also in character selection.
Added new consumable scrolls to teleport from any location (excluding the Death Realm) to various famous locations.
Prevented Shift / Ctrl / Alt from propagating to the game window when typing in text fields. Typing shift in chat was toggling Sprint action.
Added Camera Cycle key (defaults to Y). It will change the camera position from right shoulder to left shoulder to top of head.
Improved the cooldown widget, it's now moveable BUT you have to catch it. Exit combat mode while it's visible and move it.
Added select and context menu actions to be remappable, defaults are left and right mouse buttons.

Fixed klyros wings transparency
Fixed the resulting quality of caught fish, quality calculation was incorrect.
Fixed /clear to clear the current selected tab, and not only main.
Added loading screens for the major cities.
Fixed exploit on combining multiple stacks (exploit in quality).
Made the transform gizmo a bit thinner
Fixed two bugs in loot randomizer
Fixed Compendium window layout for different aspect ratios (fixes UI elements being cut off on the right side).
Fixed pet window to have proper layout, and also better separated the information for pets that can evolve and the ones that can't (still evolution is not implemented yet)
Increased camera height while mounted for a more natural view.
Added /vequip and /vdequip as scriptable chat commands. Check help section for syntax. Allows scripting the equipping/unequipping of visual gear.

Fixed an issue where Compendium entries were lost upon reconnecting.
Changed the frequency of procedural dungeons loot generation to make it less predictable
Added practice points to Empathy when examining creatures (1/2/3 points by ability)
Some improvements for NPC movement when finding paths
Updated Ulbernaut animations (still not great, but a bit better)
Some fixes to "/morph" for GMs, still not fully fixed.



All the bugs are tracked on our Flyspray, where you can register and add your findings.
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